Default values can be set using WGPU_RENDER_PASS_DEPTH_STENCIL_ATTACHMENT_INIT as initializer.
| WGPUChainedStruct* WGPURenderPassDepthStencilAttachment::nextInChain |
| WGPUTextureView WGPURenderPassDepthStencilAttachment::view |
| WGPULoadOp WGPURenderPassDepthStencilAttachment::depthLoadOp |
The INIT macro sets this to WGPULoadOp_Undefined.
| WGPUStoreOp WGPURenderPassDepthStencilAttachment::depthStoreOp |
The INIT macro sets this to WGPUStoreOp_Undefined.
| float WGPURenderPassDepthStencilAttachment::depthClearValue |
This is a Nullable Floating-Point Type.
If NaN, indicates an undefined value (as defined by the JS spec). Use WGPU_DEPTH_CLEAR_VALUE_UNDEFINED to indicate this semantically.
If infinite, produces a Non-Finite Float Value Errors.
The INIT macro sets this to WGPU_DEPTH_CLEAR_VALUE_UNDEFINED.
| WGPUBool WGPURenderPassDepthStencilAttachment::depthReadOnly |
| WGPULoadOp WGPURenderPassDepthStencilAttachment::stencilLoadOp |
The INIT macro sets this to WGPULoadOp_Undefined.
| WGPUStoreOp WGPURenderPassDepthStencilAttachment::stencilStoreOp |
The INIT macro sets this to WGPUStoreOp_Undefined.
| uint32_t WGPURenderPassDepthStencilAttachment::stencilClearValue |