WebGPU Headers
The WebGPU C API
 
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Sentinel Values

Undefined

Since WebGPU is defined first as a JavaScript API, it uses the JavaScript value undefined in many places to indicate the lack of a value.

This is usually used in dictionaries, where, for example, {} and { powerPreference: undefined } are equivalent, and distinct from both { powerPreference: "high-performance" } and { powerPreference: "low-power" }.

It may also be used in functions/methods. For example, GPUBuffer's getMappedRange(optional GPUSize64 offset = 0, optional GPUSize64 size) can be called equivalently as b.getMappedRange(), b.getMappedRange(0), b.getMappedRange(undefined), or b.getMappedRange(undefined, undefined).

To represent undefined in C, webgpu.h uses *_UNDEFINED sentinel numeric values (generally UINT32_MAX, etc.) and *_Undefined enum values (generally 0).

The place that uses the type will define what to do with an undefined value. It may be:

  • Required, in which case an error is produced.
  • Defaulting, in which case it trivially defaults to some other value.
  • Optional, in which case the API accepts the sentinel value and handles it (usually this is either a special value or it has more complex defaulting, for example depending on other values).

Other sentinel values

Undefined values are also be used in C-specific ways in place of WebIDL's more flexible typing: